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发表于 2007-3-10 13:38:56
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信息来源:[url]http://www.bit-tech.net/gaming/2007/01/20/Faces_of_War_Review/1.html[/url]
Author: Dan Boaden
Published: 20th January 2007
The World War II RTS scene has become increasingly saturated over the last few years with each developer trying to find newer and more innovative ways to escape the deathly grasp of failure. This raises the unavoidable question: why do developers not learn from their mistakes? They have heaps of games passing by them, so sifting the entertaining from the tedious should be an easy affair. Surely?
Unfortunately, Faces of War doesn’t quite cut the mustard. Although being the sequel to the rather notorious Soldiers: Heroes of WWII, an underground hit with the hardcore RTSer, famous for its cinematic and tactical edge that the genre sorely needed, it suffers from many of the same faults in the track that has sent so many games spiralling to failure.
Campaign
The campaign is nothing that you haven’t seen before in terms of World War II RTS so I won’t bore you with detailing every mission and battle.
There are three bog standard campaigns; you get the choice to lead the Soviets, Germans or Western allies to victory as you tear across Europe. The classic bag load of clichéd battles are mixed in, such as D-Day (represented in a bonus mission outside the formal campaign) and Bastogne. Yet, despite this, other battles such as Stalingrad are bizarrely absent, something I found particularly surprising as it's considered one of the bloodiest battles ever fought. However, I believe it is safe to say that many of you will have torn that infamous city down to rubble a fair few times already in other games.
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以 二战 为主题的 FPS游戏
估计马亮 会喜欢
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个人 认为 画面 还真是不错啊 |
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